MysteryBee is a spelling game built upon the FreeBee API, cloned from the New York Times Spelling Bee app. The game logic uses the API to renders all DOM elements for game play, checks user-input for accuracy and assigns points based on length of accurate inputs. The game logic continues by collecting the accurate inputs in a list and accumulating points as the list of accurate inputs grows. User inputs that do not follow game rules throw errors in the form of modals. MysteryBee was built using javaScript, DOM, HTML, CSS and Bulma.

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Kristen Bartel

Kristen initialized the project's concept and scope. She served as project manager where she worked with Mohammad to write all the initial javaScript and manage the git workflow. Kristen then focused on DOM manipulations, error handling, and took the lead on styling the interface.

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Mohammad Darmussa

Mohammad assisted in refactoring the project to include additional game logic and DOM manipulation. He then focused on the points conditionals, points accumulator and about us page. He assisted with styling and layout.